CakeVR: Co-design Your Dream Cakes with Pastry Chefs
JIE LI
Born and raised in Chengdu
15 years in the Netherlands
Passionate life experiencer
HCI/UX Researcher
Cake Designer
......
Never stop being amazed
ABOUT ME
Dr. Jie Li is a human-computer interaction (HCI) researcher who currently serves as the Head of Research at EPAM Netherlands. She obtained her master’s and PhD degree in Industrial Design Engineering from Delft University of Technology. Her research work focused on designing experiences and developing evaluation methods for emerging technology such as Extended Reality and Human-AI Interactions. Despite her full-time career at EPAM, Jie remains active in the HCI community as a committee member for CHI conferences and a guest professor at universities. She also writes a column for ACM Interactions, titled “Bits to Bites,” where she reflects on HCI research methodologies in both academic and industry contexts.
Beyond her research career, Jie is a creative cake artist who owns a boutique café called “Cake Researcher” in Delft.
RESEARCH EXAMPLES
Develop and Validate a Questionnaire for Measuring Social VR Experiences
In this research work, we developed a questionnaire to measuring social VR experiences in terms of quality of interaction, social connectedness and presence immersion. We took photo sharing activity as a use case and conducted a validation study comparing user experiences in face-to-face, video conferencing and social VR conditions.
CakeVR: Design and Evaluate a Social VR Tool for Co-designing Cakes
Communicating your dream cakes with the pastry chef through text messages is not easy. CakeVR allows pastry chefs and clients who are physically separated to co-present in a shared virtual space, and to assist their cake co-design by providing intuitive virtual interaction techniques and real-time 3D visualizations of virtual cakes.
Walking into a Movie:
Evaluating the User Experience of a Photorealistic Social VR Movie
This study invited 12 groups of 4 users to “walk” into the movie together. We set up four labs, and each user experienced the movie in a separate lab, and was captured by three Kinect depth cameras. Their 3D images were constructed and transmitted into the virtual movie in real time, so they had the feeling of being together.
BLOGS
©2019-2022 by Jie Li