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LIST OF PUBLICATIONS

 

Jie Li, HCI Researcher

2023

Li, J. (2023). From Immersive Experiences to the Metaverse: How Can We Engage More Users?. Interactions, 30 (3), 48-53. pdf.

 

Li, J. (2023). Slash Career? Balancing Work and Life with Cakes. XRDS: Crossroads, The ACM Magazine for Students, 29 (3), 10-11. pdf.

Yu, X., Li, J., Vos, S., & Brombacher, A. (2023). ACTIVE4: A Conceptual Framework for Gathering Empathetic Insights toward Office Workers’ Vitality Ecosystem Design. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-7). pdf.

2022

Li, J. & Cesar, P. (2022). Social Virtual Reality (VR) Applications and User Experiences. In Immersive Video Technology (Edited by Zerman, E. et al.). Elsevier, Amsterdam. Preprint pdf

Montagud, M., Li., J., Cernigliario, G., El Ali, A., Fernández, S. & Cesar, C. (2022). Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together. Virtual Reality. Springer. pdf.

Viola, I., Subramanyam, S., Li., J.Cesar, P. (2022). On the impact of VR assessment on the quality of experience of highly realistic digital humans. Quality and User Experience, 7 (3). Springer. pdf.

Reimat, I., Mei, Y., Alexiou, E., Jansen, J., Li, J., Subramanyam, S., ... & Cesar, P. (2022, October). Mediascape XR: A Cultural Heritage Experience in Social VR. In Proceedings of the 30th ACM International Conference on Multimedia (pp. 6955-6957, Best Demo Award).

Striner, A., ..., Li, J. & Cesar, P. (2022, November). The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing (pp. 18-22). pdf.

2021

Li, J., Subramanyam, S., Jansen, J., Mei, Y., Reimat, I., Ławicka, K. & Cesar, P. (2021). Evaluating the User Experience of a Photorealistic Social VR Movie. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2021. pdf.

Mei, Y., Li, J., De Ridder, H. & Cesar, P. (2021). CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes. In Proceedings of ACM CHI2021 Conference on Human Factors in Computing Systems. pdf.

Williamson, J., Li, J., Shamma, D.A., Vinayagamoorthy, V. & Cesar, P. (2021). Understanding User Proxemics and Social Formations in an Instrumented Virtual Reality Workshop. In Proceedings of ACM CHI2021 Conference on Human Factors in Computing Systems. pdf.

Li, J., Vinayagamoorthy, V., Williamson, J., Shamma, D. A. & Cesar, P. (2021). Social VR: A New Medium for Remote Communication and Collaboration. In Extended Abstracts of the ACM CHI2021 Conference on Human Factors in Computing Systems. pdf.

Ryskeldiev, B., Ochiai, Y., Kusano, K., Li, J., Kunze, K., Saraiji, M.H.D.Y., Billinghurst, M., Nanayakkara, S., Sugano, Y., Honda. T. (2021). Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media. In Extended Abstracts of the ACM CHI2021 Conference on Human Factors in Computing Systems. pdf.

Pagador, H. R., Dominguez, A.,...Li, J., Striner, A., Cesar, P. (2021). Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances. In Adjunct Proceedings of ACM IMX 2021 Conference on Interactive Media Experiences.

 

Ana R., Sergio Z., Ignacio L.,...Li, J.,...,Cesar, P. (2021). A Collaborative VR Murder Mystery using Photorealistic User Representations. In the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) Abstracts and Workshops.

2020

Xue, T., Li, J., Chen, G. & Cesar, P. (2020). A Social VR Clinic for Knee Arthritis Patients with Haptics. In Adjunct Proceedings of ACM TVX/IMX 2020, Barcelona (Spain), June 2020 (Best Demo Award). pdf.

Subramanyam, S., Li, J., Viola, I. & Cesar, P. (2020). Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study. In Proceedings of IEEE VR 2020. pdf.

Li, J., Chen, G., De Ridder, H. & Cesar, P. (2020). Designing A Social VR Clinic for Medical Consultations. In Extended Abstracts of the ACM CHI2020 Conference on Human Factors in Computing Systems. pdf.

Tharatipyakul, A., Li, J. & Cesar, P. (2020). Designing User Interface for Facilitating Live Editing in Streaming. In Extended Abstracts of the ACM CHI2020 Conference on Human Factors in Computing Systems. pdf.

Li, J., Vinayagamoorthy, V., Schwartz, R., Ijsselsteijn, W., Shamma, D. A. & Cesar, P. (2020). Social VR: A New Medium for Remote Communication and Collaboration. In Extended Abstracts of the ACM CHI2020 Conference on Human Factors in Computing Systemspdf.

Vasilchenko, A., Li, J., Ryskeldiev, B., Sarcar, S., Ochiai, Y., Kunze, K. & Radu, I. (2020). Collaborative Learning and Co-creation in XR. In Extended Abstracts of the ACM CHI2020 Conference on Human Factors in Computing Systems. pdf.

2019

Li, J., Kong, Y., Röggla, T., De Simone, F., Ananthanarayan, S., de Ridder, H., El Ali, A. & Cesar, P. (2019). Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality. In Proceedings of ACM CHI2019 Conference on Human Factors in Computing Systems. pdf.

Li, J. (2019). Crowds inside out: Understanding crowds from the perspective in individual crowd members’ experiences. PhD thesis, Delft University of Technology, ISBN 9789065624314. pdf.

Li, J., De Simone, F., El Ali, A & Cesar, P. (2019). A framework to measure quality of experience in social virtual reality. In proceedings of ICT Open 2019 (Best Poster Nomination). pdf.

De Simone, F., Li, J., Debarba, H. G., El Ali, A., Gunkel, S. N., & Cesar, P (2019). Watching videos together in social Virtual Reality: An experimental study on user’s QoE. In Proceedings of the IEEEVR 2019. pdf.

Röggla, T., Li, J., Fjellsten, S., Jansen, J., Kegel, I., Pilgrim, L., Trimby, M., Williams, D., Cesar, P. (2019). From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium. In Proceedings of the ACM CHI2019 Conference on Human Factors in Computing Systems. pdf.

2018

Li, J., Röggla, T., Glancy, M., Jansen, J., & Cesar, P. (2018). A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (TVX2018, ACM Best Paper Award). pdf. 

Li, J., Zheng, Z., Meixner, B., Röggla, T., Glancy, M., & Cesar, P. (2018). Designing an Object-based Preproduction Tool for Multiscreen TV Viewing. In Extended Abstracts of the ACM CHI2018 Conference on Human Factors in Computing Systems. pdf. 

Röggla, T., Li, J., Jansen, J., Gower, A., Trimby, M., & Cesar, P. (2018). 2IMMERSE Production Suite: A Platform for Creating Interactive Multiscreen Experiences. In Adjunct Proceedings of the ACM International Conference on Interactive Experiences for Television and Online Video (TVX 2018). pdf.

2017 and earlier

Li, J., Vermeeren, A.P.O.S. & De Ridder, H. (2014). Designerly ways of exploring crowds. International Journal of Cultural and Creative Industries, 2(1), p. 4-17. pdf.

Li, J., Cai, R., De Ridder, H., Vermeeren, A, & Van Egmond, R. (2014). A study on relation between crowd emotional feelings and action tendencies. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction, Helsinki, Finland, October 26-30, 2014, p. 775-784. pdf.

Li, J. Erkin, Z., De Ridder, H. & Vermeeren, A.P.O.S. (2013). A field study on real-time self-reported emotions in crowds. In Proceedings of ICT OPEN 2013, November 27-28, 2013, Eindhoven, The Netherlands, p. 80-84. pdf.

Martella, C., Li, J., Conrado, C., & Vermeeren, A. (2017). On current crowd management practices and the need for increased situation awareness, prediction, and intervention. Safety science, 91, 381-393. pdf.

Wang, Y. T., Li, J., & Vink, P. (2014). The future aircraft interior design inspired by crowd well-being. In Advances in Social and Organizational Factors (Edited By Peter Vink). Published by the 5th International conference on Applied Human Factors and Ergonomics (AHFE2014), July 19-23, 2014, Kraków, Poland, p. 11-20. pdf.

 

Wang, Y. T., Li, J., & Vink, P. (2014). Urban legend: A BWB interior that enhances passenger well-being. Aircraft Interior International, March Issue, p.37-37. pdf.

Erkin, Z., Li, J., Vermeeren, A.P.O.S. & De Ridder, H. (2014). Privacy-preserving emotion detection for crowd management. In Proceedings of 10th International Conference, AMT 2014, August 11-14, 2014, p. 359-370. pdf.

Wijermans, N., Conrado, C., van Steen, M., Martella, C., & Li, J. (2016). A landscape of crowd-management support: An integrative approach. Safety science, 86, 142-164. pdf.

Martella, C., Van Halteren, A., Van Steen, M., Conrado, C. & Li, J. (2014). Crowd texture as proximity graphs. IEEE Communications Magazine, 52 (1), p. 115-121. pdf.

Li, J., De Ridder, H., Vermeeren, A.P.O.S., Conrado, C. & Martella, C. (2013). Designing for crowd well-being: Current designs, strategies and future design suggestions. In Proceedings of IASDR2013, August 26-30, 2013, Tokyo, Japan, p. 2279-2289. pdf.

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